
In my 2D endless runner game, the player controls a glowing orb that can jump and then dash back down to the ground mid-air. The goal is to survive as long as possible while randomly placed obstacles – such as spinning saw blades – put players’ reflexes and timing to the test. Various challenges featuring unique control mechanics and altered physics add variety and continuously require new approaches. The combination of intuitive controls, dynamic level design, and diverse challenges creates constant thrills and a high replay value.









