InBetween

This project was created during a game jam with the theme "Every 10 Seconds".

The three of us developed it over a weekend. I was responsible for programming

and story. The story revolves around a deceased dog who believes he was left behind

by his master in his house during a bomb attack. The game mechanics correspond

to a 2.5D adventure game with environmental puzzles. The ghost dog dies if it is hit

directly by light. Every ten seconds, the house switches between a normal and a

destroyed version. Some things can only be done or collected in one of the two

versions.

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Maze Hunter

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Wynter