InBetween
This project was created during a game jam with the theme "Every 10 Seconds".
The three of us developed it over a weekend. I was responsible for programming
and story. The story revolves around a deceased dog who believes he was left behind
by his master in his house during a bomb attack. The game mechanics correspond
to a 2.5D adventure game with environmental puzzles. The ghost dog dies if it is hit
directly by light. Every ten seconds, the house switches between a normal and a
destroyed version. Some things can only be done or collected in one of the two
versions.