2D Slenderman

The question of my bachelor thesis was: "Which factors of atmospheric fear gener-

ation that work in 3D horror games can also be applied to 2D games?". To answer

this question, I tried to design a 2D horror game myself, taking into account the

criteria and factors mentioned above. The challenge for me was to transfer estab-

lished 3D horror game approaches into 2D game mechanics.

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Dark Flappy Bird